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	<title>Collaborative Technologies and Social Networking</title>
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		<title>Collaborative Technologies and Social Networking</title>
		<link>http://collabnet.wordpress.com</link>
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		<title>Beyond Twitter and Facebook</title>
		<link>http://collabnet.wordpress.com/2009/10/10/beyond-twitter-and-facebook/</link>
		<comments>http://collabnet.wordpress.com/2009/10/10/beyond-twitter-and-facebook/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 23:17:05 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Social Networking]]></category>

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		<description><![CDATA[One might suggest that these computing environments are passe. They are facile in the best sense of the word. Next-generation approaches will not be widget-driven approaches that do only one thing.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=40&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One might suggest that these computing environments are passe. They are facile in the best sense of the word. Next-generation approaches will not be widget-driven approaches that do only one thing.</p>
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			<media:title type="html">comedialab</media:title>
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		<item>
		<title>The Information Architecture of Social Networking</title>
		<link>http://collabnet.wordpress.com/2009/10/10/the-information-architecture-of-social-networking/</link>
		<comments>http://collabnet.wordpress.com/2009/10/10/the-information-architecture-of-social-networking/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 23:13:34 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>

		<guid isPermaLink="false">http://collabnet.wordpress.com/?p=38</guid>
		<description><![CDATA[Most social networking apps are narrow and shallow enough to obviate consideration of the information architecture. As the Web fades, to be superceded by collaboration, this issue will be more prominent. The key aspects to consider are user identity based on roles, and dynamic models of content that piggyback on the above.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=38&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Most social networking apps are narrow and shallow enough to obviate consideration of the information architecture. As the Web fades, to be superceded by collaboration, this issue will be more prominent. The key aspects to consider are user identity based on roles, and dynamic models of content that piggyback on the above.</p>
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			<media:title type="html">comedialab</media:title>
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	</item>
		<item>
		<title>The User Experience of Social Networking</title>
		<link>http://collabnet.wordpress.com/2009/10/10/the-user-experience-of-social-networking/</link>
		<comments>http://collabnet.wordpress.com/2009/10/10/the-user-experience-of-social-networking/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 23:09:59 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://collabnet.wordpress.com/?p=36</guid>
		<description><![CDATA[This aspect of collaboration is often treated as either an &#8216;out of the box&#8217; item, or neglected during the design process. People&#8217;s identity, goals, roles, and actions make the difference between systems that work and those that do not. As we move toward deep collaboration and away from twitter and facebook, these will be the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=36&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This aspect of collaboration is often treated as either an &#8216;out of the box&#8217; item, or neglected during the design process. People&#8217;s identity, goals, roles, and actions make the difference between systems that work and those that do not. As we move toward deep collaboration and away from twitter and facebook, these will be the key differentiating factors.</p>
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			<media:title type="html">comedialab</media:title>
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		<title>About the Editors</title>
		<link>http://collabnet.wordpress.com/2009/10/07/about-the-editors/</link>
		<comments>http://collabnet.wordpress.com/2009/10/07/about-the-editors/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:36:55 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://collabnet.wordpress.com/?p=22</guid>
		<description><![CDATA[Scott Rummler (laserthread.com) holds a Master of Science in information and library science from Pratt Institute, a Master of Fine Art from Rochester Institute of Technology, a computer certificate in Internet technology from Baruch College, a Bachelor of Arts from the University of Rochester, and did an internship at Merrill Lynch. He is a business [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=22&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div><strong>Scott Rummler</strong> (laserthread.com) holds a Master of Science in information and library science from Pratt Institute, a Master of Fine Art from Rochester Institute of Technology, a computer certificate in Internet technology from Baruch College, a Bachelor of Arts from the University of Rochester, and did an internship at Merrill Lynch. He is a business consultant and designer in New York City in the areas of information architecture and user experience design. His areas of focus include social networking/collaboration, business consulting for distressed industy sectors, financial applications, metrics improvement for online publications, e-business for the insurance industry, and healthcare information management. He has worked for clients including Sapient, Razorfish, Hearst Digital, Schering-Plough, and Standard &amp; Poor&#8217;s. He has published articles in the areas of information architecture and library science.</div>
<div><strong>Kwong Bor Ng</strong> (PhD) is an associate professor at the Graduate School of Library and Information Studies of Queens College, CUNY, where he teaches advanced level technologies courses like “Metadata and XML”, “Database Construction” and “Web Programming”. Besides teaching, Dr. Ng has also been working as a consultant for research projects, including projects sponsored by the National Science Foundation and DARPA (Defense Advanced Research Projects Agency). His research interests are in the technical and technological areas of knowledge representation and organization. Dr. Ng has published more than 20 academic papers in refereed journals. His book, Using XML, was published by Neal Schuman in 2007.</div>
<div></div>
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			<media:title type="html">comedialab</media:title>
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		<item>
		<title>Foreward by Gary Marchionini</title>
		<link>http://collabnet.wordpress.com/2009/10/07/foreward-by-gary-marchionini/</link>
		<comments>http://collabnet.wordpress.com/2009/10/07/foreward-by-gary-marchionini/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:36:07 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Exp]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://collabnet.wordpress.com/?p=20</guid>
		<description><![CDATA[Dr. Gary Marchionini Chapel Hill, North Carolina We are social animals and as such we develop considerable skills and tools that help us to communicate, compete and cooperate.  Governments and cultural institutions arise out of the need to share resources efficiently, and libraries are one important kind of cultural institution that have long exemplified cooperative [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=20&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dr. Gary Marchionini<br />
Chapel Hill, North Carolina</p>
<p>We are social animals and as such we develop considerable skills and tools that help us to communicate, compete and cooperate.  Governments and cultural institutions arise out of the need to share resources efficiently, and libraries are one important kind of cultural institution that have long exemplified cooperative sharing.  Collaboration is a special kind of cooperation that assumes strong intrinsic intention to achieve a common goal and in many cases is used as a metaphor for cooperation and sharing.  Collaboration has become the go to strategy for attacking complex problems.  This trend is illustrated in all arenas of endeavor from industry (partnerships and cooperative agreements) to science (collaboratories and translational research) to education (social learning and distributed cognition).  Collaboration and implicit cooperation are supported by the emerging cyberinfrastructure that makes possible the WWW and today’s social networking services.</p>
<p>Wherever one looks, the messages of our culture promote collaboration as the way to improved use of resources and outcomes.  Open access information, open standards, and open source software all emanate from the desire to share intellectual and physical resources and invite collaboration and cooperation.  Clearly, collaboration is a significant driver of human progress and considerable efforts are given to create tools and services to support it (e.g., the CSCW research and development community).</p>
<p>In addition to the explicit collaboration that people undertake, cyberinfrastructure allows people and machines to leverage the implicit activities of people as they work and play online.  Although not true collaboration, such systems have become known as recommender systems that depend on collaborative filtering algorithms.  We are thus witnessing increasing examples of cooperation and collaboration among collectives of people and machines.</p>
<p>As with all important ideas, collaboration can become dogma if it becomes the default rather than a choice.  It is just important that we ask when is collaboration not effective and what are its limitations as it is to ask why it is effective and how can we best apply it.  Certainly collaboration comes with costs associated with communication overhead and additional monitoring support.  Moreover, collaboration requires personality traits and organizational cultures that help or hinder effectiveness.  Any serious treatment of collaboration must at least state underlying assumptions and better yet question them.  To do so seriously yields a strong basis upon which theoretical and empirical evidence of the effects of collaboration stand.  The collection of papers in this book presents cases of collaboration and cooperation from a range of these perspectives.</p>
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			<media:title type="html">comedialab</media:title>
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		<title>Topics Covered</title>
		<link>http://collabnet.wordpress.com/2009/10/07/topics-covered/</link>
		<comments>http://collabnet.wordpress.com/2009/10/07/topics-covered/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:33:02 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://collabnet.wordpress.com/?p=16</guid>
		<description><![CDATA[Collaboration engineering Collaboration in open source domain Collaborative retrieval systems Collaboration in risk markets Formative peer-assessment online Maximizing collaboration Next-generation collaboration Shared knowledge construction Social Networking Video conferencing Wikis for collaboration and knowledge management<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=16&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<li>Collaboration engineering</li>
<li>Collaboration in open source domain</li>
<li>Collaborative retrieval systems</li>
<li>Collaboration in risk markets</li>
<li>Formative peer-assessment online</li>
<li>Maximizing collaboration</li>
<li>Next-generation collaboration</li>
<li>Shared knowledge construction</li>
<li>Social Networking</li>
<li>Video conferencing</li>
<li>Wikis for collaboration and knowledge management</li>
</div>
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		<title>Introduction</title>
		<link>http://collabnet.wordpress.com/2009/10/07/introduction/</link>
		<comments>http://collabnet.wordpress.com/2009/10/07/introduction/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:31:58 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[Introduction Collaborative approaches facilitate user participation via interaction in order to solicit, collect, and integrate input from users to improve the quality of the output. Traditionally it was done by proper implementation of incentives and rewards to invoke actions from stake holders through some structured communicative channel. With the appearance of all kinds of social [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=13&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Introduction</strong></p>
<p>Collaborative approaches facilitate user participation via interaction in order to solicit, collect, and integrate input from users to improve the quality of the output. Traditionally it was done by proper implementation of incentives and rewards to invoke actions from stake holders through some structured communicative channel. With the appearance of all kinds of social software, the landscape is changing, and so emerges the new paradigm of collaboration.</p>
<p>Now, collaboration is often thought of a relatively new yet rapidly maturing kind of technology. Wikis, blogs, and other tools have been mainstreamed over the last few years. Many organizations have found that collaboration suffers from common problems: people do not use it because it creates additional work or does not meet an existing need; a proliferation of ad-hoc tools and widgets creates an unproductive working environment; collaboration becomes an end in itself rather than serving a useful purpose.</p>
<p>As a result, organizations are rethinking their approaches to these tools, and in considering the business case for their use, are seeing a need for ‘deep collaboration’ – that which enables an organization’s core business processes to be carried out more productively in a collaborative fashion than otherwise.</p>
<p>This book is geared toward those who have encountered either the theoretical or practical aspects of collaboration and have wanted a grounding, framework, unified theory, or set of best practices. In some cases they will be business practitioners who are evolving new business models; in other cases, policy experts attempting to grapple with emerging crises, or researchers who are interested in contributing to the emerging body of knowledge in an area which seems set to transform many of the areas with which it intersects.</p>
<p>From one vantage point, the Web was created in order to do collaboration and is just now getting up to the task. It now seems fitting that, with the rising need for more meaningful interactions, collaboration might once again be seen as the main thing, and the Web its byproduct.</p>
<p>In this framework, collaboration is emerging as the new ‘bricks and mortar’ of purposeful activity. Many organizations have ‘gone digital’ – replacing bricks and mortar with a digitized presence &#8211; only to find that a key element, that of collaboration and its valuable creative, decision-making, information-sharing, and inclusive power, was missing. As evidence of this, one need only look to the confusion and time involved in sending out trillions of emails as a substitute for collaboration that works.</p>
<p>This book is organized into three general themes:</p>
<div>
<li>patterns of user experience</li>
<li>interactive tools</li>
<li>information spaces.<strong>Section I: Patterns of User Experience for Collaboration</strong>The key to reaping the benefits of deep collaboration lies in modeling the distinctive processes that constitute an organization’s differentiating factors, the reason it exists in the first place. These patterns of collaborative user experience form the building blocks, the new bricks and mortar, for organized activity.In <em>A Technology for Pattern-Based Process Design and its Application to Collaboration Engineering</em>, Gwen Kolfschoten notes that many business processes are inherently collaborative in nature. This chapter shows how managers can design collaboration processes for an organization, and how best practices or design patterns can be used as building blocks. It describes how to build a tool for pattern based collaboration process design following the Collaboration Engineering approach. This CASE tool supports both users and designers in a continuous learning cycle.
<p><em>Pattern-based Tool Design for Shared Knowledge Construction</em>, by Stephan Lukosch, shows how to design tools for collaborative knowledge management. These tools pose unique challenges, as they must accommodate interdependent patterns of use by multiple users. The major problems involved are assessed, and a pattern-based process with example tools are introduced.</p>
<p><em>Creative Waves: Exploring Emerging Online Cultures, Social Networking and Creative Collaboration Through e-Learning to Offer Visual Campaigns for Local Kenyan Health Needs</em>, by Andy Polaine, describes a project for designing critical healthcare information in local communities in Africa. It shows how the user experience of collaboration can address some of the most complex communication issues facing today’s world. In an online project, graphic designers joined forces with Pharmacists from over 40 countries to produce graphic proposals for public awareness campaigns for health issues affecting the people of a village community in Kenya. The task was extremely difficult because it encompassed educational, technical, and governmental/administrative dimensions. Nevertheless, the project met with success. This type of multidimensional, collaborative user experience may prove crucial in developing technical and policy approaches (such as preparing the way for research and development) in areas that have previously met with little success.</p>
<p><em>Enhancing University Students’ Interaction and Learning Through Formative Peer-assessment 0nline</em>, by Monica Liljeström, presents a model for online education that raises interesting questions for curriculum theory. Students were given the opportunity to collaborate in the educational process by giving feedback on each other’s work. Early results indicate that this type of interaction can be an important adjunct to formal instruction. In an era where online education and lifelong learning are so important, and in which the role of technology in education has had mixed reviews, this approach shows that online education may have advantages over traditional classroom settings.</p>
<p><em>Preparing the Next Generation of Innovators through Collaboration</em>, by Marjorie Darrah, offers insight into the types of collaborative experiences needed to spur the innovation. This chapter discusses the steps the United States is taking to ensure that its citizenry remains innovative: how the business community is using collaboration to be competitive, the issues encountered in schools to meet challenges of the 21st Century, and evidence that education is changing in response to the need to produce the next generation of innovators. These collaborative experiences in innovation will help to achieve ‘technology transfer’ – moving new ideas from academia into business implementation, in key areas like energy and healthcare.</p>
<p><em>Social Networking Sites (SNS) and the ‘Narcissistic Turn’: The Politics of Self-Exposure</em>, by Yasmin Ibrahim, discusses a recent change in online communities: from using them to conceal one’s identity to using them to expose one’s identity. A new economy based on these transactions is emerging, which uses the sharing of personal information as a kind of currency. This economy revolves around the risks and rights associated with exposing personal information in anticipation of some future gain. These transactions involve social and cultural assumptions and expectations that are not always well understood by parties of different cultural backgrounds. This raises the issue of how identity and authority are constructed, which is a major theme of Continental philosophy. Identities, roles, rights, and actions will need to be formalized so that they can be incorporated into a SNS. This presents the interesting challenge of moving from Continental philosophy to its more Analytic counterpart. The impact of cultural differences on technology design is made clear when one considers the very different approach to mobile use in Europe vs. the United States. SNS user experience patterns that are sensitive toward identity and political concerns might be used to improve challenging collaborative exchanges, such as those between the U.S. and Islamic communities, or to facilitate ecommerce initiatives between the huge, culturally diverse, emerging economies of India and China.</p>
<p>Many popular SNS, such as Facebook, Craigslist, and MySpace, have been notable for succeeding in spite of a lack of user experience design, which may help explain why their effectiveness has been hard to duplicate. In the next section are examples of collaborative tools that can be replicated across environments.</p>
<p><strong>Section II:  Interactive Tools for Collaboration</strong></p>
<p>New interactive tools are needed for designing collaboratively generated information. The tools shown here synergize collaborative activity by adding contextual value to information. The information is then used systematically to perform key functions (search, knowledge management, information organization). Once collaborative information is used systematically, quality metrics and best practices can be applied, thus providing the crucial link between collaborative possibilities that ‘seem like a good idea’, and those which show measurable results.</p>
<p><em>Wikis for Collaboration &amp; Knowledge Management: Current Practices &amp; Future Directions</em>, by Cliff Kussmaul, describes clearly how Wikis can support collaboration and Knowledge Management. It also reviews effective tools and techniques, describes how they can be used for prototyping, and discusses future directions in these rapidly changing areas. It identifies best practices grouped into categories.</p>
<p><em>Maximizing Collaboration Using Topic Maps-based Ontology</em>, by Myongho Yi, shows how the information glut compounded by many collaborative systems can be managed by using the topics the systems generate. This chapter discusses limitations of current information organization approaches in the digital age and shows how to incorporate ontology into information organizations in ways that facilitate collaboration. This chapter compares the two ontology languages, RDF and Topic Maps, provides guidelines for deciding which to select, and concludes by presenting user performance results of a Topic Maps-based ontology.</p>
<p><em>Collaborative Retrieval Systems: Reusable Information Quests</em>, by Ying Sun, presents a new take on the critical search functionality. Current collaborative search uses previously collected search sessions as a recommendation. However, users with same expressed query topic may need different information. This chapter proposes a model for next generation search which enriches the context of query representation by incorporating non-topical properties of user information needs. This approach appears to improve the results of collaborative search.</p>
<p><em>Automatically Evaluating the Quality of Contents Created in Collaborative Knowledge Building: A Pilot Study Using Wiki, by Kwong Bor Ng, addresses one of the key challenges of using Wikis: content quality</em>. While a system that allows anyone to contribute has its advantages, an obvious drawback is that of quality control. This paper describes a pilot study that identifies factors that can enhance the quality of contents built by open collaborative knowledge building. Using stepwise discriminative analysis and logistic regression, several variables were identified that could contribute positively to the high quality of Wiki pages. A machine learning method was applied to create a quality predictor based on these variables to test if a machine could automatically estimate the quality of a Wiki page. The result was analyzed using Receiver Operating Characteristic (ROC) curves from signal detection theory. The predictor worked remarkably well, with high correct prediction rates and low false-alarm rates. As more online publications move toward embracing user-generated content, but want to maintain quality, compliance of various types, and the integrity of editorial control, this approach fills a critical need.</p>
<p><strong>Section III: The Design of Information Spaces for Next-Generation Collaboration</strong></p>
<p>These new user experiences and tools require new user interface designs. In many cases, the business or organizational framework of collaboration will determine the design of the information that is presented to the user. Whereas the original Wikis functioned similarly regardless of where they were deployed, in the case of deep collaboration, form follows function.</p>
<p><em>Speak First, Then What?</em>, by Jay Heuer, describes a large, often-overlooked aspect of collaboration. According to Jakob Nielsen, “90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action.” In addition, it is sometimes the case that people post their own ideas without listening to others, defeating the purpose of having an online discussion. This chapter describes how to unleash the &#8220;dark side&#8221; of collaboration: listening, and how to collaborate in a true discussion that provides unique content.</p>
<p><em>Collaboration in Open Source Domain: a Perspective on Usability</em> by Görkem Çetin, provides an open usability engineering method for use in distributed projects. Software designers in this area tend to build around features rather than user-centered design principles. As a result, it is easy to see the drawback to free software: it is hard to use compared to its commercial counterpart. The chapter examines collaboration methods, trends, and patterns of usability experts, users, and developers, with emphasis on concerns about inefficient exploitation of current tools and technologies.</p>
<p><em>Teacher Librarians 2.0: Lights, Camera, Action! Via Video Conferencing</em>, by Lesley Farmer, shows how collaborative videoconferencing can be used as a tool to build professional networks. Professional associations are known for their importance in professional development and in being a clearinghouse for specialized expertise. Both of these aspects hinge on a level of personal interaction that is beyond that of a text-based collaborative system. Collaboration and videoconferencing are often studied independently; here they are presented in a system that has benefits for Teacher Librarians and potentially other groups. Best practices in facilitating Communities of Practice (COPs) and supporting teacher librarian professional development are identified. The components of video conferencing are detailed, and a case study explains how to facilitate a nation-wide community of practice among teacher librarians. <em>Collaboration in Risk Markets</em>, by Scott Rummler, presents a system for using collaboration in risk-based environments such as finance, healthcare, and insurance. A structured environment for sharing critical risk information can improve decision-making. The chapter describes a business framework and an interface in which organizations might collaborate by trading risk-based products and information using an ontology, Web Services, and Peer-to-Peer technology. The chapter suggests that this type of environment might have been used to mitigate the impact of risk-based problems such as the current financial emergency. In conclusion, it is posited that a new type of product could emerge which incorporates the social-computing value of risk.</p>
<p><strong>Conclusion</strong></p>
<p>As readers will see and learn from this book, in the new collaboration paradigm, just letting stakeholders participate through some predefined channels to shape the final product is not enough to facilitate a productive process. &#8220;Collective&#8221; is not &#8220;collaborative&#8221;. Constructive collaboration needs active coordination, common goal synchronization, proper social technologies utilization, and supportive cooperation.</p>
<p>This book is a good first step in understanding how to overcome the limits of current collaborative activities. The best practices in user experience, interactive tools, and information design shown here illustrate how a richer, more creative, and evolving research framework can be used to design and implement practical collaborative technologies and applications.</li>
</div>
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		<title>Selected Readings</title>
		<link>http://collabnet.wordpress.com/2009/10/07/selected-readings/</link>
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		<pubDate>Wed, 07 Oct 2009 22:30:52 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[Chapter XV: Collaborative Design: An SSM-Enabled Organizational Learning Approach Anita Mirijamdotter, Växjö University, Sweden Mary M. Somerville, University of Colorado, Denver, USA Within the context of a three year applied research project conducted from 2003-2006 in a North American university library, staff were encouraged to reconsider organizational assumptions and design processes. The project involved an [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=11&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Chapter XV:  Collaborative Design: An SSM-Enabled Organizational Learning Approach</em></p>
<ul> Anita Mirijamdotter, Växjö University, Sweden<br />
Mary M. Somerville, University of Colorado, Denver, USA</ul>
<p>Within the context of a three year applied research project conducted from 2003-2006 in a North American university library, staff were encouraged to reconsider organizational assumptions and design processes. The project involved an organizational leader and an external consultant who introduced and collaboratively applied Soft Systems Methodology (SSM) practice. Project results suggest the efficacy of using ‘soft’ systems thinking to guide interaction (re)design of technology-enabled environments, systems, and tools. In addition, participants attained insights into their new roles and responsibilities within a dynamically changing higher education environment. Project participants also applied SSM to redesign ‘in house’ information systems. The process of employing systems thinking practices to activate and advance organizational (re)learning, and initiating and elaborating user-centered interaction (re)design practices, culminated in a collaborative design (co-design) approach that readied participants for nimble responsiveness to continuous changes in the dynamic external environment.</p>
<p><em>Chapter XVI:  How do Collaborative Technologies Affect Innovation in SMEs? </em></p>
<ul> Angel Luis Meroño-Cerdán, Universidad de Murcia, Spain<br />
Pedro Soto-Acosta, Universidad de Murcia, Spain<br />
Carolina López-Nicolás, Universidad de Murcia, Spain</ul>
<p>This study seeks to assess the impact of collaborative technologies on innovation at the firm level. Collaborative technologies’ influence on innovation is considered here as a multistage process that starts at adoption and extends to use. Thus, the effect of collaborative technologies on innovation is examined not only directly, the simple presence of collaborative technologies, but also based on actual collaborative technologies’ use. Given the fact that firms can use this technology for different purposes, collaborative technologies’ use is measured according to three orientations: e-information, e-communication, and e-workflow. To achieve these objectives, a research model is developed for assessing, on the one hand, the impact of the adoption and use of collaborative technologies on innovation and, on the other hand, the relationship between adoption and use of collaborative technologies. The research model is tested using a dataset of 310 Spanish SMEs.</p>
<p><em>Chapter XVII:  Enabling On-Line Deliberation and Collective Decision-Making through Large-Scale Argumentation: A New Approach to the Design of an Internet-Based Mass Collaboration Platform </em></p>
<ul> Luca Iandoli, University of Naples Federico II, Italy<br />
Mark Klein, Massachusetts Institute of Technology, USA<br />
Giuseppe Zollo, University of Naples Federico II, Italy</ul>
<p>The successful emergence of on-line communities, such as open source software and Wikipedia, seems due to an effective combination of intelligent collective behavior and internet capabilities However, current internet technologies, such as forum, wikis and blogs appear to be less supportive for knowledge organization and consensus formation. In particular very few attempts have been done to support large, diverse, and geographically dispersed groups to systematically explore and come to decisions concerning complex and controversial systemic challenges. In order to overcome the limitations of current collaborative technologies, in this article, we present a new large-scale collaborative platform based on argumentation mapping. To date argumentation mapping has been effectively used for small-scale, co-located groups. The main research questions this work faces are: can argumentation scale? Will largescale argumentation outperform current collaborative technologies in collective problem solving and deliberation? We present some preliminary results obtained from a first field test of an argumentation platform with a moderate-sized (few hundred) users community.</p>
<p><em>Chapter XVIII:  Gender and Diversity in Collaborative Virtual Teams </em></p>
<ul> Anna Michailidou, University of Macedonia, Greece<br />
Anastasios Economides, University of Macedonia, Greece</ul>
<p>Computer supported collaborative learning environments (CSCLEs) is one of the innovative technologies that support online education. Successful design and implementation of such environments demand thorough analysis of many parameters. This chapter studies the impact of diversity in learner-learner interactions in collaborative virtual teams through a social and cultural perspective. Social differences include gender, race, class, or age. Cultural differences refer to matters like how an individual’s cognition, values, beliefs, and study behaviors are influenced by culture. Instructors must take into consideration the factors that influence individuals’ diversity, and invent new ways to implement successful collaboration. This is crucial, especially regarding teams scattered on different countries or even continents. Social and cultural differences influence an individual’s performance in a learning environment. Such differences must be adequately studied by both the educational organization and the instructors in such a way that the learning procedure will become a positive experience for all the members involved.</p>
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		<title>Table of Contents</title>
		<link>http://collabnet.wordpress.com/2009/10/07/table-of-contents-2/</link>
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		<pubDate>Wed, 07 Oct 2009 22:27:11 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[Section I: Patterns of User Experience for Collaboration Chapter I: A Technology for Pattern-Based Process Design and its Application to Collaboration Engineering Gwen L. Kolfschoten, Delft University of Technology, The Netherlands Robert O. Briggs, University of Nebraska at Omaha, USA Gert-Jan de Vreede, University of Nebraska at Omaha, USA; Delft University of Technology, The Netherlands [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=6&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Section I:  Patterns of User Experience for Collaboration</strong></p>
<p><em>Chapter I:  A Technology for Pattern-Based Process Design and its Application to Collaboration Engineering </em></p>
<ul> Gwen L. Kolfschoten, Delft University of Technology, The Netherlands<br />
Robert O. Briggs, University of Nebraska at Omaha, USA<br />
Gert-Jan de Vreede, University of Nebraska at Omaha, USA; Delft University of Technology, The Netherlands</ul>
<p>This chapter describes how to build a tool for pattern based collaboration process design following the Collaboration Engineering approach and geared toward process managers designing collaboration processes for organizations. To support the design task, describes best practices or design patterns can be used as building blocks. It describes the requirements for a tool for pattern based collaboration process design, specifically for design efforts following the Collaboration Engineering approach.</p>
<p><em>Chapter II:  Pattern-Based Tool Design for Shared Knowledge Construction </em></p>
<ul> Stephan Lukosch, Delft University of Technology, The Netherlands</ul>
<p>Dr. Lukosch describes how to design tools for collaborative knowledge management. For designing and developing successful tools, it is crucial to involve end-users in the development process and to create shared understanding of the requirements as well as the solutions among the end-users and developers. Describes typical problems encountered when developing tools for computer-mediated interaction and presents a pattern-based approach for supporting developers and integrating end-users in the development process.</p>
<p><em>Chapter III:  Creative Waves: Exploring Emerging Online Cultures, Social Networking and Creative Collaboration through e-Learning to Offer Visual Campaigns for Local Kenyan Health Needs </em></p>
<ul> Andy Polaine, The University of New South Wales, Australia<br />
Rick Bennett, The University of New South Wales, Australia</ul>
<p>This chapter describes a project for designing critical healthcare information in local communities in Africa. Design benefits from many levels of collaboration, especially when dealing with complex policy issues facing today’s world. This project shows the results that can be produced through careful facilitation among online collaborators. 100 graphic designers joined forces with a similar number of pharmacists from over 40 countries worldwide to produce graphic proposals for public awareness campaigns about six health issues seriously affecting the people of a village community in Kenya.</p>
<p><em>Chapter IV:  Enhancing University Students’ Interaction and Learning Through Formative Peer-Assessment Online </em></p>
<ul> Monica Liljeström, Umeå University, Sweden</ul>
<p>This chapter presents a model for online education that suggests that online education may have advantages over traditional classroom settings. The program gives students the opportunity to share, interpret and discuss criteria in order to gain a deeper understanding of their tacit dimensions. It also shows what peer assessment in the form of peer review contributes to enhancing the students’ learning in online courses, and presents a design for a peer assessment element. It concludes by reporting some early findings from the project.</p>
<p><em>Chapter V:  Preparing the Next Generation of Innovators through Collaboration </em></p>
<ul> Marjorie Darrah, West Virginia University, USA<br />
Angela Dowling, Suncrest Middle School, USA</ul>
<p>Offers insight into the types of collaborative experiences needed to spur innovation. Companies have realized that collaboration is a key competency for the global economy. This chapter discusses the steps the US is taking to ensure that its citizens remain innovative, how the business community is using collaboration to be competitive, and the issues encountered in education as schools attempt to teach innovation.</p>
<p><em>Chapter VI:  Social Networking Sites (SNS) and the ‘Narcissistic Turn’: The Politics of Self-Exposure </em></p>
<ul> Yasmin Ibrahim, University of Brighton, UK</ul>
<p>The advent of the Internet hailed the ability of users to transform their identity and expression and articulation of the ‘self’ through their digital interactions. The Internet in its early days enabled the user to re-define identity through the text-based environment of the internet without declaring their offline persona or identity. In comparison new social software like Facebook have brought about a narcissistic turn where private details are placed on a global arena for public spectacle creating new ways of connecting and gazing into the lives of the others. It raises new social issues for societies including the rise of identity fraud, infringement of privacy, the seeking of private pleasures through public spectacle as well as the validation of one’s identity through peer recognition and consumption.</p>
<p><strong>Section II:  Interactive Tools for Collaboration</strong></p>
<p><em>Chapter VII:  Wikis for Collaboration &amp; Knowledge Management: Current Practices &amp; Future Directions</em></p>
<ul> Clif Kussmaul, Muhlenberg College, USA; Elegance Technologies, Inc., USA</ul>
<p>Dr. Kussmaul examines how collaboration and knowledge management (KM) can be supported using Wikis and related tools. Describes what Wikis are and how they can be used to support collaboration and KM. Describes various approaches and factors. Systems should be off-the-shelf, avoid “either-or” conflicts, and provide structures to facilitate common tasks. Identifies best practices grouped into categories. The chapter also discusses future directions and implications in these rapidly changing areas.</p>
<p><em>Chapter VIII:  Maximizing Collaboration Using Topic Maps-Based Ontology</em></p>
<ul> Myongho Yi, Texas Woman’s University, USA</ul>
<p>This chapter shows how the information glut compounded by many collaborative systems can be managed by using the topics the systems generate. This chapter discusses limitations of current information organization approaches and how to incorporate ontology into information organizations, thus enhancing collaboration possibilities. This chapter compares the two ontology languages, RDF and Topic Maps, addresses the selection guidelines between the two ontology languages, and presents user performance using a Topic Maps-based ontology.</p>
<p><em>Chapter IX:  Collaborative Retrieval Systems: Reusable Information Quests</em></p>
<ul> Ying Sun, SUNY at Buffalo, USA</ul>
<p>Dr. Sun presents a new take on the critical search functionality. Collaborative search generally uses previous search information to assist in future searches. However, users with the same expressed query topic may need different information. This chapter proposes to enrich the context of query representation to incorporate non-topical properties of user information needs, which appears to improve the results of collaborative search.</p>
<p><em>Chapter X:  Automatically Evaluating the Quality of Contents Created in Collaborative Knowledge Building </em></p>
<ul> Kwong Bor Ng, Queens College, CUNY, USA</ul>
<p>Dr. Ng describes a system for determining quality Wiki content using stepwise discriminative analysis and machine learning. Wikis make collaborative knowledge building easy. Since any registered member can change the content of a Wiki page, quality control becomes an issue. This paper reports a pilot study of factors that can enhance the quality of contents built by open collaborative knowledge building. Using stepwise discriminant analysis and logistic regression, several variables were identified that could contribute positively to the identification of high-quality Wiki pages. The result was analyzed using Receiver Operating Characteristic (ROC) curves from signal detection theory. The predictor worked well, with a high detection rate and a low false-alarm rate. This finding can help programmers and architects of open collaborative knowledge building systems to design and implement mechanisms that will facilitate high quality content creation.</p>
<p><strong>Section III:  The Design of Information Spaces for Next-Generation Collaboration</strong></p>
<p><em>Chapter XI:  Speak First, Then What? </em></p>
<ul> Jay Heuer, SarJay GmbH, USA</ul>
<p>Describes how to unleash the “dark side” of collaboration: listening, and how to collaborate in a true discussion that provides valuable content. Listening is key because simply adding data to a “knowledge base” does not make it better, just as adding “eyeballs” to a web site does not make it more significant. He argues from the lead user’s perspective. His objective: to propose enhancements to a hypothetical system, increasing the amount of “Listening” (that is content consumption rather than production) in online collaboration. This approach can help to foster the true, valuable discourse that collaborative discussion has been promising to deliver.</p>
<p><em>Chapter XII:  Collaboration in Open Source Domains: A Perspective on Usability </em></p>
<ul> Görkem Çetin, Gebze Institute of Technology, Turkey<br />
Mehmet Gokturk, Gebze Institute of Technology, Turkey</ul>
<p>This chapter provides an open usability engineering method for use in distributed projects. Free and open source software (F/OSS) developers tend to ignore the necessity of usability in the resulting product. This chapter examines different types of collaboration methods used by usability experts and developers, focusing particularly on open source projects, and associated communication issues. It describes the collaboration trends and patterns of HCI experts, developers and users with an emphasis on concerns related to inefficient exploitation of current tools and technologies and provides an open usability engineering method which could be used in distributed open-source projects.</p>
<p><em>Chapter XIII:  Lights, Camera, Action! Via Teacher Librarian Video Conferencing</em></p>
<ul> Lesley Farmer, California State University, USA</ul>
<p>Dr. Farmer shows how collaborative videoconferencing can be used as a tool to build professional networks and best practices. Using video conferencing, teacher librarians have a unique opportunity to build a strong collaborative, professional network that benefits best practices and raises awareness of twenty-first century librarianship. Critical elements and practices used to build communities of practice and support teacher professional development are identified. Key aspects of video conferencing are detailed, and a case study on the use of video conferencing explains how to facilitate a nation-wide community of practice among teacher librarians.</p>
<p><em>Chapter XIV:  Collaboration in Risk Markets</em></p>
<ul> Scott Rummler, laserthread.com</ul>
<p>Presents a system for using collaboration in risk-based environments such as finance, healthcare, and insurance. Collaboration can be an effective tool for managing risk and improving decision-making. This chapter presents a model in which organizations collaborate by trading risk-based product utilizing Web Services to facilitate transactions. Knowledge management of risk information can be facilitated by the development of an Ontology used to describe Web Semantics. A user interface for knowledge management that incorporates collaborative mapping, filtering, and community discussion is presented based on an ontology and Web Semantics. By improving security, transparency, and effectiveness, this model might have mitigated the impact of risk-based problems on the current financial crisis.</p>
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		<title>Collaborative Technologies and Social Networking Book Blog</title>
		<link>http://collabnet.wordpress.com/2009/10/07/table-of-contents/</link>
		<comments>http://collabnet.wordpress.com/2009/10/07/table-of-contents/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:21:23 +0000</pubDate>
		<dc:creator>The Rum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[This the the blog for my new book: Collaborative Technologies and Application for Interactive Design: Emerging Trends in User Experiences published by IGI Global (www.igi-global.com) covers a wide range of emerging topics in collaboration, Web 2.0, and social computing, with a focus on technologies that impact the user experience. This cutting-edge reference source provides the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=collabnet.wordpress.com&amp;blog=9834752&amp;post=3&amp;subd=collabnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>This the the blog for my new book:<strong> Collaborative Technologies and Application for Interactive Design:  Emerging Trends in User Experiences</strong> published by IGI Global (www.igi-global.com) covers a wide range of emerging topics in collaboration, Web 2.0, and social computing, with a focus on technologies that impact the user experience. This cutting-edge reference source provides the latest international findings useful to practitioners, researchers, and academicians involved in education, ontologies, open source communities, and trusted networks.</p>
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